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Player reference

Dashboard Guide

A practical reference for linking the mobile app, browsing public collections, using marketplace features, reading battle results, and understanding privacy-forward platform behavior.

Guide Version 2026.05.27 Readable without a linked dashboard session. Download markdown

Quick start

Use the dashboard without losing local-first play

Privacy details
Link only if desired

Use the mobile GUID from the app when you want dashboard access. Offline mobile play does not require it.

Browse before acting

Public cards, sets, shops, auctions, and battles can be inspected before a linked session is used for actions.

Keep economy actions deliberate

Bids, buy-now, shop purchases, trades, and battle rewards are platform-authoritative once submitted.

Use reports and support

Report public content or submit support requests when marketplace, artwork, official review, or account data needs Admin attention.

linking

Account Linking

Dashboard linking starts with the GUID generated by the mobile app, then can be strengthened with email/password or Google authentication when configured.

  • The GUID is a bridge to synced mobile data, not a requirement for offline collection play.
  • Email/password sign-in stores dashboard access tokens in a protected cookie.
  • Sensitive marketplace, wallet, trade, message, notification, and battle mutations should require authenticated tokens after production auth is fully verified.
  • If a token expires, sign in again before trying economy actions.

collections

Public Collections And Sets

Synced public cards can be browsed by card, owner, set, rarity, source trait, official state, and marketplace readiness.

  • Cards hidden, quarantined, or removed by moderation show safe placeholders instead of generated public text or artwork.
  • Owner pages show public collections, battle records, and density controls for large inventories.
  • Set pages highlight completion gaps, missing numbered slots, official badges, limited cards, and rarity summaries.

marketplace

Auctions, Shops, And Trades

Marketplace actions use server-side ownership, wallet, escrow, listing, and transfer rules.

  • Auctions support bids, buy-now settlement, bid holds, refunds, and ownership history.
  • Player shops handle fixed-price listings, purchases, and cancellations.
  • Private trades use proposal and response flows so both sides can review card identity before transfer.
  • Cards locked in active marketplace or transfer actions should not be eligible for conflicting actions.

artwork-official

Artwork And Official Review

Community artwork and official-card review are intentionally separate so player art can be reviewed without automatically becoming official.

  • Owners can submit synced cards for artwork review or official review from card detail when they are signed in.
  • Approved artwork can render publicly only after Admin review; pending, rejected, quarantined, and removed submissions stay restricted.
  • Official submissions move through candidate, needs-changes, approved draft, published, rejected, or retired states.
  • Only Admin can publish official status, assign set or release metadata, or retire official status.

battles

Battle Center

Dashboard battles extend the mobile three-card battle mode into proposed, accepted, awaiting confirmation, completed, declined, canceled, and expired states.

  • Each side submits three eligible synced cards before the server simulates a deterministic result.
  • Battle detail pages show team snapshots, health bars, move logs, rewards, cooldowns, and result summaries.
  • Battle rewards and cooldowns are platform records and do not change offline-only mobile collections.

economy

Cache Economy

Cache is a virtual currency capped at one trillion per wallet.

  • Starter grants, battle rewards, auction holds, refunds, sales, purchases, and transfers are tracked through ledger entries.
  • The wallet ledger is support-readable by admins but should not be manually edited from normal dashboard pages.
  • Users can continue collecting offline without a wallet until they choose to sync.

reports

Reports And Moderation

Linked users can report cards and future report surfaces can target users, messages, shops, auctions, trades, and battles.

  • Reports feed admin queues for review, but do not automatically mutate offline mobile cards.
  • Admins can hide, quarantine, remove, or restore public platform visibility while preserving audit history.
  • Official status is admin-controlled and separate from community artwork approval.
  • Use Support for account deletion, data deletion, appeals, marketplace disputes, artwork questions, and official-submission questions.

privacy

Privacy And Local-First Use

The mobile app remains useful without registration, validation, dashboard linking, or network access.

  • The dashboard only shows card data that was synced from a device and allowed by visibility and moderation rules.
  • Public dashboard actions may require authentication, but private offline generation, backup, and local battles do not.
  • Cache is virtual game currency only and cannot be redeemed for real money.
  • Use the Privacy page for the current local-first promise, data categories, account deletion path, and platform visibility rules.